Available since version: Gideros 2011.6
m11
, m12
, m21
, m22
, tx
, and ty
.Applying matrix to Sprite objects
local angle = math.rad(30)
-- create skew matrix
local m = Matrix.new(1, math.tan(angle), math.tan(angle), 1, 0, 0)
--aply to Sprite
local sprite = Sprite.new()
sprite:setMatrix(m)
Inherited Methods |
---|
Object:getBaseClass |
Object:getClass |
Object:isInstanceOf |