Available since version: Gideros 2016.06
Combine existing rotation with provided.
It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle
Matrix:rotate(angle, x vector, y vector, z vector)
- angle: (number) angle of rotation in radians
- x vector: (number) x axis vector
- y vector: (number) y axis vector
- z vector: (number) z axis vector