Table of Contents

Mesh:resizeTextureCoordinateArray

Available since version: Gideros 2012.09

Description:

Resizes the texture coordinate array to contain size elements.
If size is smaller than the current texture coordinate array size, the content is reduced to its first size elements, the rest being dropped.
If size is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of size elements.

Syntax:

Mesh:resizeTextureCoordinateArray(size)

Parameters:

  • size: (number) new texture coordinate array size