Table of Contents

Mesh:setTextureCoordinateArray

Available since version: Gideros 2012.09

Description:

Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

Syntax:

Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters:

  • textureCoordinates:

Examples:

-- set the color array as (0, 0), (100, 0) and (0, 100)
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)

-- same as above
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}