Table of Contents

Mesh:setTextureCoordinates

Available since version: Gideros 2012.09

Description:

Syntax:

Mesh:setTextureCoordinates(textureCoordinates)

Parameters:

  • textureCoordinates: Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.

Examples:

-- set 3 texture coordinates with seperate function calls
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)

-- set 3 texture coordinates with one function call
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing
mesh:setTextureCoordinates()
mesh:setTextureCoordinates{}